![]() (This is a much easier version of this step that I recently found out about). On Xcode 6.0 and later, open a Terminal window temporarily and type xcode-select -install and follow the prompts to install the command line tools. Once it's done, you need to install the command line tools. It will download and install a few more pieces at this time. Once you have downloaded Xcode, you'll need to run it. Xcode is free from Apple, in the Mac App Store. As of this writing (November 2014) the current version of Xcode is 6.1 (for Mac OS X 10.10 (Yosemite)). It will need to be installed prior to compiling SDLMAME. Xcode is a free developer environment from Apple, and although it will be used to compile SDLMAME, you will not be required to learn how to run it. Your Operating System, and supporting files should be updated prior to compiling SDLMAME (and should be kept up to date regardless) The minimum supported OS for SDLMAME under Mac OS X is 10.7.x (Snow Leopard). Step 0 - Preliminary Steps - (These need be done only once, with the occasional periodic updates). ![]() If you're new to building (compiling) SDLMAME on Mac OS X, with any luck, you'll find it's not as difficult as you might think.Įither way, Don't Panic! This guide will (hopefully) get you up and running in fairly short order. If you've built SDLMAME for Mac OS X in the past, you'll notice that since version 0.136u1, the build procedures have changed. Once again, I've revised the build instructions for SDLMAME on Mac OS X.Īs always, if you spot any glaring errors/omissions/outright lies, please let me know.Īlso, if anyone would be interested in reposting this on their site.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |